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Game Review: Runes of Magic MMORPG

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I’m a big appreciator of MMORPGs ever since I played World of Warcraft a few years back, but I soon determined that we didn’t have a decent enough internet service to play the good stuff and was forced to go without for ages. Then I saw a review of the Runes of Magic MMORPG on Australian gaming program Good Game and my interest was perked.

I don’t have a lot of money budgeted for games, so a subscription fee is sometimes an issue, but with RoM, the game is free to download and free to play. There are currently 6 classes (Warrior, Scout, Rogue, Knight, Priest, and Mage) and 1 race (Human) available to play, with a new new race (Elf) with 2 race-specific classes, Druid and Warden, being made available when the new add-on, Chapter II: The Elven Prophecy, comes out in August.

There are multiclassing capabilities as well, something that I think this game has over WoW when I was playing it. You can switch between 2 classes only, with the secondary class having special restrictions placed upon it. You can switch which class is considered your Primary by changing class in your House. Your House is accessed via House Maids found in set locales (such as in two places within Varanas City) or specific items.

Once you’ve designated your Primary and secondary classes, then you you will gain XP (experience) and TP (Training Points)  in the chosen class. Whilst a class is chosen as Primary, you can only use limited skills of the other class, with limitations based on which class is higher. If the secondary is lower than the primary, you gain access to skills up to the same level as your Primary.

When you start a class from scratch, you will have your stats , HPs and abilities as a base character, meaning that you’ll have to start again, but the game has made it easy for you to level up, by offering plenty of ways around the problem (such as handing higher level quests in when you are lower level), and making new lower level areas available for you so you can do lower level quests again.

The choice of class that I decided to focus on is Rogue/Warrior. Rogue uses focus, whilst Warrior uses Rage. It is supposedly a good idea to have classes that have different power sources due to the multiclass restrictions, but I doubt that this would be a huge issue if you make informed decisions.  With Darrellg, I can switch between the two power sets with relative ease, as the combo is less-restricted than say Mage/Cleric which use Mana.

Like most popular MMORPGs, Runes of Magic has skills. Such skills are Gathering (Mining, Woodcutting & Extraction), Crafting (Armorsmithing, Blacksmithing, Carpentry and Alchemy) and Miscellaneous (Gardening). I’ve found that leveling up your skills is easy compared to WoW, as the respawn time for gathering components is really quick.

With most games, you have access to the RunesDB website, which is the RoM equivalent of WoW’s Thottbot. It is growing as time goes on, but is well worth checking out. My only complaint is the lack of drop chances, but this isn’t as big an issue as some things might be. I believe that in time reliable add-ons will be made that will work with the game without creating problems, and this will assist in determining drops, drop chances, and other information of interest to players.

In RoM, the only time that an item gets bound (except for specific quest-related gear) is when you equip it. This is another aspect of RoM that I like over WoW. I’ve managed to get some nice blue rares in my last week, and this non-binding has enabled me to send to other toons, such as my Scout.  I recently sent Dana a sweet blue crossbow that will no doubt come in handy when she reaches 15th level.

You might be wondering how the server manages to stay running, and in this case it is via the Item Shop micro-payment system. This means that you pay real money to buy Item Shop currency, Diamonds, and are able to use it to buy stuff that can often be gained in-game. There are specific cases where this isn’t an option. You can also purchase rental slots for your equipment backpack, which is currently restricted to 2 bags in my backpack and one for my bank vault as my level 19 Rogue and level 21 Warrior currently stands on the Reni server.

Like a few of the major players in MMORPG, you can do 10 daily quests, each giving 10 Phirius Coins. Phirius Coins can be used to buy specific items in the Item Shop, and some of these purchased, including the Diamond-based purchases, give you Rubies. Rubies are yet another type of currency, and you can buy other gear with it.

Below are a few other things of note:

  • Mounts are expense to buy or rent, so make sure you budget some currency appropriately.
  • Guilds can be upgraded using various means, including materials and the various types of currency.
  • You can collect monster cards and put them into your Monster Compendium by right-clicking on them. I am still not sure what the Compendium is or how to access it.
  • You can mark points in your Transport book by going to the area, clicking in the book and clicking the appropriate button. To do this you will need some Marking ink, something that is available from level-based gift bags, quests and via the Item Shop.
  • To travel to an area marked in your Transport book, you will need a Transport Rune, an item gained in the same ways as Marking Ink.

Another benefit of playing RoM, is that the game is interchangeable between the US and European servers. You will still need to make an account corresponding to the region you wish to play, but this is less annoying than WoW and DDO, which have entirely different downloads based on region.

In conclusion, I have to say that Runes of Magic is an enjoyable game to play. Though some may deem the similar interface to World of Warcraft as a problem, I see it as a plus. The graphics and gaming system is easy to navigate because of this, which is important given the lack of info on the website. The quests are straight-forward the bulk of the time, making the game a lot less frustrating than others. You can often go to an NPC or item by clicking on the name in the quest section or directly from the map. And if you ask about a certain problem, then people will, more often than not, answer your query without grumbling. All in all, Runes of Magic is worth giving a go to see if it meets your needs as a gamer or aspiring gamer.

If you have any questions about this game, then feel free to post away. I will try to answer to the best of my knowledge.

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Author: keikomushi

Reader, Writer, New Media Buff, Anime Fangirl, Gnome Hunter, Last Action Femme Fatale, Appreciator of Nature, Jack-of-all-trades.

One thought on “Game Review: Runes of Magic MMORPG

  1. Very nice and comprehensive review. I am myself an owner of a games site and hence understand some thought behind making the games. But, your analysis enlightens me and I look at certain aspects in a different way

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